My Greatest Hits!

I’ve got quite a few shipped games under my belt now, varying from the small, simple projects led by ourselves that are created within a few weeks, to ones that span months of careful work and cooperation with large clients. I...

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Eighty Days: A Real-World Adventure

This summer we at Fire Hazard Games have created 80 Days: A Real World Adventure, an exciting game based on Jules Verne’s classic adventure novel. This is my latest game as Lead Game Designer and it was such a blast to...

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Operation Survival

One of my favorite games was last year’s Cambridge Codebreakers: The Last Secret, I was really sad to see it’s run come to an end earlier this year. But when the University of Cambridge Museums approached us just...

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The Hunted Experience

Fire Hazard Games was approached by Endemol Shine, the production company behind the critically acclaimed show Hunted for this summer. They wanted us to create a real life version of the show that could be played by multiple...

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Game Happens

This is a talk that I gave at Game Happens in June of 2017. It was a fantastic time and I am so glad that this video is now up! I highly recommend going to Game Happens, it is a lovely conference and they are doing wonderful...

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Video Brains Talk #1

This year’s London Games Festival was an extremely exciting (and exhausting!) time for me with multiple games with Fire Hazard, a Rumpus extravaganza, and my first talk at VideoBrains. I know many people were unable to make...

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How I fell in love while fighting orcs

As some of you know, I recently got engaged to my partner of two years. As some of you also know, we met sword fighting and got to know each other through playing Mortal Kombat and larping. Just before he proposed, I spent a few...

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Silly Player Moments Blog for Fire Hazard

The players are my favorite part of live games. They are the reason that I work in live games instead of a different part of the industry. I really enjoy watching them take something I have created and make something entirely...

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Reflecting back and looking forward

It has been just over a year since I started working on Live Games in earnest. I had been researching the form and doing R&D at Trinity Laban, but it wasn’t until November of 2015 that I had my first public game...

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